#include "GL/glew.h"
#include "GL/glut.h"

void pushMatrixTranslated(GLdouble x, GLdouble y, GLdouble z, GLenum texture);
void pushMatrixRotated(GLdouble theta, GLdouble x, GLdouble y, GLdouble z, GLenum texture);
void popMatrix(GLenum texture);
